
High-difficulty arena
Every part of the KSTI arena is built to stop a robot. Obstacle zones of broken, uneven ground. Rescue zones where a victim has to be found and lifted out. Control zones the robot takes its bearings from, with stairs, slopes and loose gravel between start and finish. Victim positions are shuffled before every round, so no route can be memorised. We design and rehearse Andromeda against all of it, which is why none of it is met for the first time on competition day.











































